#pragma once
#include "Character.h"
class SoldierSniper :
	public Character
{
	float TanX;

	float m_PositionHero_X;
	float m_PositionHero_Y;

public:
	SoldierSniper(float x, float y);
	void UpdateVeclocity();
	void Update();
	void Shoot(int i);
	void Draw(LPD3DXSPRITE SpriteHandler);
	void UpdateAnimation(float X, float Y);
	~SoldierSniper();
};

